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Servant of the Lake Walkthrough
Puzzles

All Codes

Every fixed code in Servant of the Lake: wine cabinet 1753, cabinet 6294, attic stars 4-2-3, clock 4:05, the alchemy sequence, and the randomised lock.

Last updated 2026-08-14

Light spoilers. This page names rooms, items and characters you meet, but keeps the story beats out of it.

The attic at night with a crow at the window and a brass box marked with alchemical symbols
Day 1 Night — the attic, the crow, and the chest with the stars·Official screenshot, Rusty Lake

Every lock in Servant of the Lake that takes a fixed answer, in the order you meet it. One lock in the game is randomised per playthrough and is listed at the bottom with an explanation.

The lookup table

LockWhereAnswer
Clock hand, Aldous's bedroomDay 1 Morning7:00
Wine cabinetDay 1 Evening, parlor1753
Flower binary targetsDay 1 Evening, red cabinet upper level2, 3, 7, 9, 13, 22
Attic chest stars, left to rightDay 1 Night4 2 3
Alchemy boxesDay 3right, right, right, left, right, left, right, right, left
Locked cabinet (telescope)Day 36294
Clock hand, post-credits passSecret route, Day 14:05
Luggage caseDay 1 Afternoon, gardenrandomised — see below

The context for each

Diagram showing the attic chest dials set to 4, 2 and 3 from left to right

Diagram of the nine alchemy box clicks: right right right left right left right right left

Diagram of the clock set to 7:00 on the first pass and 4:05 after the credits

Clock — 7:00. Step two of the strict wake-up sequence. Setting it out of order does nothing even though the value is right. Full order on the demo walkthrough.

Wine cabinet — 1753. This is the founding year of the Rusthaven Winery, readable in the parlor itself. It is one of the few codes the game genuinely tells you rather than hides. See the wine cabinet page.

Flower binary — 2, 3, 7, 9, 13, 22. Not a code you type. The red cabinet's upper level starts at a value of 1 and you flip four digit switches to reach each of those flower counts in turn. Six rounds, ascending.

Attic chest — 4 2 3. Set the three stars left to right. Note this one down: the post-credits secret asks for it again, and by then you are several hours past the attic.

Alchemy boxes — right ×3, left, right, left, right ×2, left. Nine clicks. Also re-used in the secret route.

Cabinet — 6294. Opens the cabinet holding the telescope. The telescope is the final step of the "You've found him!" achievement, so open this even if you do not need anything else inside. See the cabinet code page.

Clock — 4:05. This value only applies on the post-credits pass, not during Day 1 proper. During normal play the clock wants 7:00.

The luggage case is randomised

The three-digit code on the suitcase in the garden changes between playthroughs. You obtain it by shaking the baby basket and listening to the tones it plays back.

Guides that publish a fixed number for this lock are reporting the code from one specific run. If you enter someone else's number and it fails, nothing is broken — you simply have a different code. Full explanation on the luggage code page.

Codes we will not publish

A number of pages circulating since launch list additional safe and box codes for this game. We could not reproduce those against more than one independent source, so they are not on this table. If a code is not listed above, we have not confirmed it — and we would rather send you back to the basket than to a wrong number.