Steam lists 49 achievements. Roughly half unlock on their own as each block of the day ends. The rest are hidden, tied to optional interactions, and vanish along with the block they belong to.
The ones below get their own page because they are the ones people search for by name — usually after finishing a day and realising something did not fire.
Day 1
- Petting the Horse — many clicks, glasses included, before the carrot
- Feeding the Cat — milk first, mouse second
- Small Repairs — there are more than three paintings
- Serving Match Latte — the green powder goes in Alexandra's tea
- Soothing the Baby — champagne to James, not William
- Chasing the Crow — it is not at the window until you make it appear
Day 2
- Tickling Mr. William — the face, not the feet
- Deep Cleaning — the kitchen portrait, not the floor
- Close Inspection — the keyhole, before you go in
Also on Day 2, with their own puzzle pages: A Perfect Hunt, Pest Control and the coffee.
The three shapes
Once you see these, the rest of the list stops being surprising.
Deliberate failure. Botch the exercises until Aldous is stuck. Let the goat eat the bouquet. Give the champagne to the baby. Scrub the portrait instead of the floor. A clean, competent run misses all of them, which is why most players finish at about half the achievement count.
Wrong target. The obvious interaction works and advances the scene — it is simply not the graded one. The feather on the feet, the green beans on the stove, the key from the hole without the hammer.
Persistence. Same click, ten or twenty times, no feedback until it fires. Petting the horse, chasing the crow, dusting past the third painting, the rope in the Day 3 dining hall.
Everything in order
The complete list, including the story achievements that cannot be missed, is on the triggers page in the order you reach them. For a single-run plan see 100% completion, and for the last achievement of all, the post-credits route.
About thirteen of the 49 are still undocumented anywhere — they sit in Day 3's later blocks. If you have them, send them over.
In this section
Soothing the Baby
Soothing the Baby wants the champagne given to the infant James before William gets it. Where the bottle is, and why a polite playthrough misses it.
Deep Cleaning
Deep Cleaning is not about the floors. Scrub the family portrait in the kitchen — the clue points at the drawing, not the job you were given.
Close Inspection
Close Inspection is the bathroom keyhole on the second floor. Look through it before you help with the bath — once the scene moves on, the chance is gone.
Petting the Horse
Petting the Horse needs many clicks, including on its glasses, and all of them before the carrot. One click does nothing, which is why it looks broken.
Feeding the Cat
Feeding the Cat is an order problem, not a discovery one. Rustie takes the milk first and the dead mouse second — reverse it and the achievement is gone.
Chasing the Crow
The crow is not at the attic window when you arrive. Move in and out of the containers until it appears, then click it — the clue skips that step.
Small Repairs
Small Repairs is a counting problem. The clue says there are more than three paintings — keep dusting past the obvious ones until you find the one that matters.
Tickling Mr. William
The feather goes on William's face, not his feet. Tickle until he tells you to stop — the obvious target is the one that does not count at all.
Serving Match Latte
The green powder from the basket goes into Alexandra's tea. The clue points at the cat rather than at her, which is why it reads as a non-sequitur.